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Jun 24, 2026

APOS 2026 Takeaways: IP, Sport, AI Define Asia’s New Content Era

Asia’s entertainment industry is entering a new stage of maturity. Growth remains important, but executives at this week’s APOS conference in Bali were focused on building sustainable ecosystems, scalable IP and deeper audience engagement. Here are eight themes that defined the conversation.

IP Has Become the New Currency

Whether it was Netflix flagging a dormant fandom waking up around Japanese live-action and Chinese-language content, or MD Entertainment pursuing global co-productions, one theme appeared repeatedly: owning IP matters more than ever. The focus has shifted toward creating franchises capable of traveling across platforms, markets and formats. “I always consider myself and my team as portfolio managers,” said Minyoung Kim, Netflix VP of content for APAC (ex-India), pointing to successful investments in Korea, Japan and India. During the “Indonesia At Scale” session, MD Entertainment founder and CEO Manoj Punjabi said global streaming services have become important gateways for Indonesian stories to reach international audiences, while future growth will increasingly depend on cross-border IP development.

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AI Is Shifting From Experimentation to Infrastructure

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Vivek Couto, CEO of Media Partners Asia, which produces the conference, set the tone in his opening address, framing AI as having moved from conference talking point to operational reality. JioHotstar illustrated the point concretely: chief architect Vijay Seshadri said the platform has deployed a conversational voice discovery feature built with OpenAI, with more than 60% of users now choosing voice over text for content discovery. ReelShort described AI as a future production workflow operating alongside traditional live-action. A dedicated day-two panel on GenAI across the content pipeline, featuring JioStar’s Stephan Bugaj and FBRC.ai’s Todd Terrazas, was followed by sessions on AI-native filmmaking, AI-powered localization and AI video generation — an agenda depth that would have been unthinkable at a previous edition of the summit.

Fandom Is Now a Business Strategy – and Sport Is Its Clearest Proof

Crunchyroll’s expansion into Taiwan and South Korea underscored how anime fandom is increasingly viewed as an economic engine rather than a marketing outcome. Sport emerged at APOS as the category where that logic is playing out most visibly. Ishan Chatterjee, CEO of JioStar Sports, said the platform is now regularly delivering over 1 billion viewers per IPL cricket tournament season – 1.2 billion in 2026 – and set a global digital concurrency record of 72.5 million during the ICC Men’s T20 World Cup Cricket 2026 Final. Chatterjee described live sport as one of the few formats still capable of aggregating audiences at that scale, and pointed to JioStar’s decade-long investment in kabaddi – now drawing over 300 million viewers a season – as evidence that cricket’s top-of-funnel audience can be redirected to build fandom in other sports from scratch. On commerce, he cited JioStar’s integration with food delivery platform Swiggy as part of a broader push to combine content consumption with transactional experiences. Couto, speaking to Variety ahead of the summit, pointed to cricket’s shifting geography as further evidence of sport’s expanding reach: in the most recent ICC cycle, meaningful demand emerged for the first time from Japan, Indonesia and Thailand. “How do you monetize that?” Couto said. “How do you tap the fandom? And how do you develop new revenue streams around merchandising, ticketing, working with brands and advertisers — rather than just being dependent on these rights cycles.”

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